![]() The game offers six territories that may be selected by a player or assigned to an AI opponent. There is also an "Office" mode of play in which the game is permanently real-timed and can be minimised to run in the background of other computer activities, allowing the player to check in only when important events take place, and only for so long as it is necessary to modify the standing orders of each of the player's assets. Most games last 30 to 40 minutes while real-time gameplay can last more than eight hours, depending on the mode of scoring. Gameplay time can be varied by configuring the speed at which events progress from real-time (1 second in-game:1 second out-of-game) to 20* real-time. All players tend to launch nukes very early on in the round, causing fast games with high death counts, and very limited strategies. The Genocide scoring system is most akin to a "sudden death" match. Nuclear weapons are typically employed as last resorts, as it is possible to win the match using only the initial naval units. The Survivor scoring system tends to have players be more defensive and tactful in their exploits, as there are no points for kills, and sometimes drawing out games to many hours. It is a friendly balance of defense and offense, and is generally the most widely played mode online. The Default scoring scheme is an average game where players can freely choose their own strategies and where the largest amount of variability could possibly be seen. Players' scores are determined according to one of three schemes: Default (gain 2 points for 1 megadeath caused, lose 1 point for 1 megadeath suffered), Survivor (gain 1 point per million survivors in your territory) or Genocide (gain 1 point for each megadeath caused) though functionally identical in a one-on-one conflict, each scoring scheme suggests large differences in strategy in larger multiplayer conflicts. In most games, all sides take heavy losses, but the player with the highest score wins. Attacking is a very risky strategy that leaves oneself wide open to counterattack. A typical game will see civilian casualties numbering in the millions (megadeaths) while players try their hand at annihilating their opponents. In DEFCON, players are given a 1980s vector graphics computer-themed world map, a varied arsenal of nuclear and conventional weaponry, and a primary objective: destroy as much of the enemy's population as possible while having as little of one's own population destroyed as possible. publisher Encore announced they would be publishing the game in the United States, and had ordered an initial 50,000 copies of the game for retail. ![]() In the UK it was released for the high street shops on Jand for a limited period includes the developer's first game Uplink. #Defcon level during 9 11 downloadThe game has been available by download since September, 2006 through Introversion's webstore and Steam. Strangelove, Fail-Safe, and especially WarGames. ![]() ![]() The gameplay is reminiscent of the "big boards" that visually represented thermonuclear war in the films Dr. Pentium III Processor, 600 MHz, 128 MiB RAM, GeForce2 video card, 60 MiB HD, internet connection (for multiplayer games)Ĭredits | Soundtrack | Codes | WalkthroughĭEFCON is a real-time strategy game created by independent British game developer Introversion Software, developers of Darwinia, Multiwinia, and Uplink. ![]()
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